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Porcupine Puffer

Project: 3D environment, Diodon holocanthus

Client: Self promotion

Date: June, 1998

Tools: Photoshop, RayDream, Bryce

Process: All of the textures were created in Photoshop. The puffer and other creatures were modeled in RayDream. The final models were imported into Bryce.

The scene was constructed and textures applied. A gel was used to create realistic underwater lighting. A complex atmosphere with haze further enhanced the scene.


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